Fable Fantasy
Reliving your childhood lessons!
As part of a team of five, I designed and built an interactive (choose-your-own-adventure) story-telling game in Figma in a month. Though I helped with every aspect of the project, I was mainly responsible for project management, establishing a robust and comprehensive design system, and creating most of the interactions and animations.
This involved setting up components and variants, and establishing a design system that included colors, typography, style, and visual language. With four drastically different worlds and teammates with different styles, my work helped ensure that the game was consistent and cohesive across all components of the story, while making sure that the visual elements and storytelling were relatable and engaging for users.
Context
This project had several constraints. First and foremost, it had to resemble a vending machine selling things you can't buy. Secondly, everything had to be on Figma, we could not use any game engines or coding. Lastly, none of us were familiar with Figma, design systems, or creating vector drawings.
How could we create something that is relatable and makes the audience feel something with the constraints?
How could we keep this game cohesive and organized in a short time frame while balancing the creative energies of five different people?
Ideation
Ultimately we decided on a dreamy fantastical theme that would allow us to have four distinct worlds to free up our different creative visions and creativity to take off